Loki's Camp

All the Grendel's Cave information you could possibly need!

Maps

Some areas of GC are quite confusing. Some would argue that getting stuck somewhere would be one's own fault, but I'm putting them up anyways.

For more information on the different areas of GC, please refer to the Witches-Hovel Archive.

Credit is given to Kadence and Odds for the maps. Thanks guys!

Open Sea

Here's my half-assed map of the open sea.  It works perfectly if you know how to use it.

Green is the mainland. If you wanted to find all the western islands, you would leave the mainland, go west one, then south four, north nine, west one, south nine, west one, north nine, west one, south nine etc start snaking around the fresh cool breeze and cool sea swells til u found all five islands there.  The key to using this map and finding islands is counting rooms and avoiding all the bordering areas i.e. hot full gale and icy strong gale (the red and gray areas on this map).  If you stay within the fresh cool breeze and cool sea swells you can navigate the sea like a grid if you have a compass.

 The solid sheets of ice and boiling cuts start 5 north and 5 south of the mainland, respectively.  To use this map efficiently i do all water temperature transitioning through the mainland area to keep track of where i'm at.

 There are more hot gale and icy gale rooms than depicted, but they cant easily be mapped on a 2D plane in Excel.

The white boxes are there because the areas they depict dont exist.  There are four hot full gale areas between the boiling cuts and the mainland (not 6).

 

Island Locations:

 Western Sea:

Mainland- Sjaelland (Midgard) - Center of the sea

Hjaltland - fresh cool breeze (Eastern part of cool cuts)

Faroyar - fresh cool breeze (Eastern part of cool cuts)

Snaeland - cool sea swells but possibly fresh cool breeze (Central part of cool cuts)

Skraelingland - cool sea swells or fresh cool breeze (Central part of cool cuts)

Hvitramannaland - cool sea swells or fresh cool breeze (Western part of the cool cuts)

 Everywhere else:

Norvasund - warm sea swells or warm gentle breeze (Eastern part of the warm cuts)

Niflheim - solid sheets of ice

Muspelheim - boiling cuts

Ægir - anywhere in the open sea (including hot full gale and icy gale)

 

 The cyclops is always on one of the 5 western islands

Spinning webs at sea is a good way to mark areas. I like to mark the row that runs east/west through the mainland. It makes navigation easier. 

Pyramid- Skraelingland

This Pyramid is a dark and treacherous place to get lost in.

 

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Nidavellir- Cave

A vast expanse of mountainous terrain, Nidavellir. is cold and unrelenting.